#ifndef HUMANPLAYER_H
#define HUMANPLAYER_H
#include "PlayerControl.h"
#include "Admin.h"


namespace View{
	class HumanPlayer: public PlayerControl
{
public:
	HumanPlayer(void);
	virtual ~HumanPlayer(void);
	virtual void addControledColor(string name)=0;
	virtual void gameRefreshed()=0;
	virtual void toPlay(string name)=0;
	virtual void playerStateChanged(string name)=0;
private:
	Admin* adm;
};
}
#else

namespace View{
	class HumanPlayer;
}
#endif